Questions to ask game developers




















What makes you qualified for this project? What would you like to improve in your favorite game? How do you incorporate feedback in your work? Which programming languages do you use, and how would you rate your skill level with each? How do you fix errors? What is the most exciting thing for you when it comes to the future of the industry? Technical and Development Questions This third set of questions is usually reserved for candidates who have already passed the initial interviews.

What is your favorite programming language and why? Do you have experience making titles for mobile devices? What are some of the things you focus on when using Java to create games?

What is your favorite gaming engine, and how well do you know it? What are your points of emphasis when creating levels, puzzles, characters, and models? Hey Dev!

Sure thing. What kind of question is it? I have a question about working in the game industry. How do I get a job in the game industry? What is the absolute minimum I need to be useful on a team? I want to be a writer! Why do I need to know math if I want to be a game designer? This question can help interviewers gain insight into your ability to analyze information, consider business and customer needs and make decisions that enhance the success of your projects.

In your answer, give examples that highlight your attention to detail, critical thinking and analytical skills. It's also important to include aspects of your decision-making process when testing your designs for quality. Example: "The first things I look at are the specifications for the game. In previous roles, I usually receive a document that outlines the storyline, character profiles, setting ideas and suggestions for challenge features.

Depending on the game genre and intended audience and platforms, I also consider how the programming should support the visual design. Your ability to identify and solve technical issues can help the interviewer understand how you take approaches to contribute to ongoing improvements that support the demands of consumers. Consider the approaches you use to evaluate the functionality and performance of online gameplay and how you would improve performance issues.

Example: "My first approach to game lag is to check the performance settings. If I can't lower the performance output, I evaluate the hardware or device where the game operates. Because outdated hardware can also cause game lag, I have implemented pop-up reminders in games with a heavier load when the performance speed reaches a specific level, which gives game players notice to update their hardware to support better gameplay.

The interviewer may ask this question to understand how you communicate and work with different teams to ensure the quality of a game meets required design specifications.

Give examples of how you disseminate complex technical information and relate development progress with teams involved in the design process. Example: "Because of the complexities of the programming stages in game development, I would help my team create a flowchart to outline the locations of necessary visual elements.

Using this document as a guide, I would discuss the visual parameters the production team plans to incorporate to ensure both the visual and backend game features are in alignment with project specifications. If your question didn't get answered this time, don't worry there's always next month!

For future reference, questions that people promoted through replies meant to me that others were also expressing interest in having the same question answered. Game online through Combine all 5 codes and enjoy 5 years of unlimited access to PlayStation classics or share them with your gaming buddies and family. And to all the game devs who helped answer questions in the comments section, thanks for offering!

This column is about enlightening the gamer community on our industry, so the more info the better. Anyway… On to the questions! There are a lot of factors going on that determine the difference between what makes a great video game and a bad video game. Actually, just finishing a game, regardless of quality, is a very difficult feat.

It requires many people working toward a common goal, usually for years, without ever really knowing how good the product is going to be until it's close to done. About the Author Best known for his multi-million unit selling franchises, Scribblenauts and Drawn to Life , Jeremiah focuses on creation of innovative new titles.

I hear from many developers that they don't have fun playing the game during development; this can be a very bad sign for the game and the company's morale. However, you have to understand that game development is unique in that, unless you are making a derivative title that outright copies another, you're going to run into many, many roadblocks.

As a result, the fun of the end product sometimes can't be assessed until far too late in the process. Let's list them! We have to deal with performance issues frame rate, shaders, draw distances , tools to make the game which require engineers to constantly update them at the request of the design or art teams.

And have an interesting story too! No other medium has this much to worry about side note- movies also don't crash. To nail all of the above can be very difficult. So, to answer your question, most people would rather ship anything even if they know it's not going to be great, than nothing at all.

What are your main deciding factors when choosing a platform to start development of a new game?



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